
Tomorrow, as part of my course in magazine journalism I’m heading down to Guildford to Lion Head Studios. I’ve been asked to write a profile on somebody within the public eye. After much thought and careful consideration I decided to shoot for the stars and give Peter Molyneux a bell and see if he was available.
I never really thought he would get back to me, in fact I was already racking my brains over who to ask instead. But to my surprise I actually had an email from his PA asking when I would be able to come down.
I’m pretty excited to meet him. I’ve enjoyed his games for as long as I can remember and I’m fascinated about finding out about his work and personality.
I’m so excited that I’m going to explain to you one of the more exciting areas in Molyneuxs up and coming blockbuster Fable 2.
As you may know music has played an invaluable part in games to date, particularly Fable. For the next instalment the music is set to take on a whole new level. As expected you’ll begin your adventure nothing more than child and you’ll grow into a young adventurer. You’ll do battle with all sorts of creatures and people. As you fight the music will react to your actions and your fighting techniques. Pull off a sweet blow and you’ll hear the music flair up in recognition of your actions.
But that’s not only what will happen. As your character levels up, so do his moves and equally the music will enhance too. More complicated moves learnt will result i
n more instruments being used in your ‘game’ orchestra. By the time you reach the end of the game your character should be so levelled up that he’ll have a fully blown orchestra playing whenever he fights creating a music sound-scape that will be entirely unique.Lets hope Molyneux isn’t pulling our legs.
Check out Fable 2 here!



